Voices · 2019-12-14

The promise of Mixed Reality – Voices


Future of mixed reality

This article is by Editor of this Website Sorab Ghaswalla in his personal capacity. This Website may or may not agree with the views/opinions expressed in it.

There’s an entire world out there of artists using Virtual Reality to create beautiful works of art. One of them goes by the name Anna dream brush. Some of her works are simply amazing.


Creators like Anna have been using VR now for over three years with a degree of success. Then, there are individuals and companies who started to use Augmented Reality (AR) to give their content that tech edge. The Pokémon mobile game that sent almost the entire world into a tizzy trying to locate and capture those tiny virtual creatures is an example of this. Pokémon came online in 2016.

Sometimes technologies take a long time to make the transition from laboratory to marketplace. Both VR and AR are such instances. Hailed as the “next big thing” (as in the case of additive manufacturing [3D Printing]) VR was not really adopted by the masses.

A case can be made out for enterprise AR. Studies say its use is growing in health, medical and the education fields.

But there’s a third step in this evolution called Mixed Reality (MR), a cocktail of VR and AR that holds out the promise of adaptability and “adoptability” much more than its parents.

Here’s a primer for newbies:

Virtual Reality: is a fully immersive experience. You wear a head-mounted display set and enter a “virtual” world. Nothing is real here except the user; it’s all computer-generated. You have moved on from the real world to a digital one. You can, of course, move around objects and stuff, but they are all digital.

Augmented Reality: like the word says, here there’s an additional “layer” of the virtual world over the real one. Think of it as a supplement to the real world.

Mixed Reality: this is born out of the first two. MR uses both the technologies to create a world where physical and virtual objects co-exist in real time. And all these objects can be manipulated in virtual and real environments.

Here’s an example to further simplify this tech: you stand in a showroom that’s selling carpets, wear a headset, then walk on a carpet (or carpets) that physically don’t exist but are virtual objects. Nearby is a real vase. You can move a particular carpet to another spot in the room, even “touch it” with what’s called haptic technology. Or, better still, walk up to the (physical) vase and move it.

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I am an India-based Internet entrepreneur & Internet/digital/new media consultant. Old world journalist, author and communicator with over three decades of experience, I run my own firm, New Age Content Services LLP. We publish 5 Websites in the Internet, Web, and Tech domains.For a fuller explanation, go to www.newagecontentservices.com.
Sorab Ghaswalla
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